Saturday 24 April 2010

Making Plans To Defend Sol

I'm now going to start planning the first combat fleet to protect Sol the only intel we have on the alien race encountered is all ships have an estimated speed of 5625 the Anubis and Marshal class had thermal signatures of 2700 this data was gathered in 2036 and it's now 2038 so chances are there tech will have improved. None of our current craft have a thermal signature anywhere near 2700. We have found a wreck of an Anubis with a tonnage of 24,000.

The aim will be to create military ships using the cutting edge of our technology.

First step is to create missiles that have as high as possible chance of hitting craft at speeds of 6000 km/s plus.

The missile design is called the Deathbringer and has stats as follows:

Missile Size: 2 MSP (0.1 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 12
Speed: 22000 km/s Endurance: 21 minutes Range: 28.3m km
Cost Per Missile: 1.0324
Chance to Hit: 1k km/s 264% 3k km/s 84% 5k km/s 52.8% 10k km/s 26.4%
Materials Required: 0.25x Tritanium 0.5574x Gallicite Fuel x628.25

Development Cost for Project: 103RP

I also need to create size 2 missile launchers and magazines which need to be armoured based on the tips from the forum.

The best missile launcher design based on current tech is:

Maximum Missile Size: 2 Rate of Fire: 20 seconds
Launcher Size: 2 HS Launcher HTK: 1
Cost Per Launcher: 12 Crew Per Launcher: 20
Materials Required: 3x Duranium 9x Tritanium

Development Cost for Project: 120RP

The following magazine is also designed:

Capacity: 110 Internal Armour: 2.62 HS Explosion Chance: 20
Magazine Size: 10 HS Magazine HTK: 8
Cost: 65.72 Crew: 15
Materials Required: 28.22x Duranium 0x Neutronium 37.5x Tritanium

Development Cost for Project: 657RP

The first new ship design is a Missile Cruiser designed to sit at potentially hostile jump point and monitor for any enemy activity.

This will be in a fleet with a command ship and some Anti-Missile ships. The fleet composition will be as follows:

Command Ship Fleet Leader (Role to coordinate attacks and monitor jump point activity):

Sunstrike class Command Ship 4950 tons 376 Crew 705.4 BP TCS 99 TH 320 EM 0
3232 km/s Armour 6-25 Shields 0-0 Sensors 25/25/0/0 Damage Control Rating 3 PPV 0
Annual Failure Rate: 65% IFR: 0.9% Maint Capacity 267 MSP Max Repair 150 MSP Est Time: 1.86 Years
Flag Bridge

Nuclear Pulse Engine E9 Military (8) Power 40 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 40.4 billion km (144 days at full power)

Active Search Sensor MR75-R150 (1) GPS 15000 Range 75.0m km Resolution 150
Thermal Sensor TH5-25 (1) Sensitivity 25 Detect Sig Strength 1000: 25m km
EM Detection Sensor EM5-25 (1) Sensitivity 25 Detect Sig Strength 1000: 25m km

This design is classed as a military vessel for maintenance purposes

4 * Missile Cruisers:

Broadsword System Protector class Missile Cruiser 4650 tons 288 Crew 529 BP TCS 93 TH 160 EM 0
1720 km/s Armour 4-24 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 8
Annual Failure Rate: 86% IFR: 1.2% Maint Capacity 142 MSP Max Repair 32 MSP Est Time: 2.71 Years
Magazine 608

Nuclear Pulse Engine E9 Military (4) Power 40 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 21.5 billion km (144 days at full power)

Size 2 Missile Launcher ASM (4) Missile Size 2 Rate of Fire 20
Missile Fire Control FC96-R200 (1) Range 96.0m km Resolution 200

This design is classed as a military vessel for maintenance purpose

2 * AMM Ships

The first fleet will be tasked to keep a close eye on the Tau Ceti jump point.

The geo team on Triton have found a fantastic 200,000 tons of Duranium so we are definately okay for this mineral for the forseeable future.

In July 2040 the decision is made to explore at least two systems away from Sol. The first system due for a survey is Luyten 726-8 which was partially explored in the past.

On the 1st of November Kai Riley is given the role of Sector Governor with the following bonuses of Mining 15%, Shipbuilding 20%, Pop Growth 25% and Terraforming 20%.

A new jump point is discovered on the 10th of November 2040.

To allow the survey team to move forward in it's current survey of local systems a design is created for a tanker and maintenance supply this will be a commercial ship with a jump engine.

This is the design:

Gormus class Replenishment Ship 15600 tons 264 Crew 461.8 BP TCS 312 TH 400 EM 0
1282 km/s JR 2-25(C) Armour 1-55 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 8019 MSP Max Repair 56 MSP

JC22K Commercial Jump Drive Max Ship Size 22500 tons Distance 25k km Squadron Size 2
Nuclear Pulse Engine E0.9 Commercial (4) Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 400,000 Litres Range 512.8 billion km (4629 days at full power)

This design is classed as a commercial vessel for maintenance purposes

On the 2nd of March 2041 the survey of Luyten 726-8 completes and only one unexplored jump point is discovered. This jump point is explored and leads to Gliese 892. This system is also devoid of any colonisable planets the lowest colony cost is 10.52.

On the 30th of June 2041 the geosurvey of Luyten 726-8 completes with the following results:

Rocky Planets: 6 Surveyed: 6
Gas Giants: 3 Surveyed: 3
Moons: 58 Surveyed: 58
Asteroids: 85 Surveyed: 0

Luyten 726-8-B I
Duranium 302,580,000 Acc: 0.1
Neutronium 162,562,500 Acc: 0.1
Corbomite 220,522,500 Acc: 0.8
Boronide 225,000,000 Acc: 0.1

Luyten 726-8-A I
Duranium 79,380,000 Acc: 0.4
Tritanium 3,802,500 Acc: 0.1
Mercassium 126,562,500 Acc: 0.1
Vendarite 147,622,500 Acc: 0.1

Luyten 726-8-B II
Duranium 340,605,000 Acc: 0.1
Neutronium 39,690,000 Acc: 0.1
Mercassium 22,500 Acc: 0.1

Luyten 726-8-A III
Duranium 1,789,832 Acc: 0.1
Neutronium 2,396,304 Acc: 0.5
Corbomite 1,893,376 Acc: 0.1
Vendarite 1,664,100 Acc: 1
Uridium 28,430,220 Acc: 0.1
Gallicite 12,432,680 Acc: 0.1

Luyten 726-8-A V
Sorium 118,000 Acc: 0.7

Luyten 726-8-B V - Moon 6
Boronide 34,969 Acc: 0.8
Mercassium 48,400 Acc: 0.7
Sorium 131,769 Acc: 0.9

Luyten 726-8-A V - Moon 14
Neutronium 36,869,180 Acc: 0.1
Corbomite 35,808,260 Acc: 0.1
Tritanium 4,460,544 Acc: 0.1

Luyten 726-8-B V - Moon 16
Corbomite 7,569 Acc: 1

Luyten 726-8-B V - Moon 22
Neutronium 462,400 Acc: 1
Boronide 67,600 Acc: 0.5

Luyten 726-8-A V - Moon 23
Duranium 1,445,000 Acc: 0.9
Vendarite 10,000 Acc: 1

On the 15th of July 2041 Kai Riley makes the decision to colonise Luyten 726-8 A II and the Hercules freighters start transporting infrastructure to build up a small colony. The cost is 404 infrastructure per million population.

Sarah Taylor is assigned as the Governor of Luyten 726-8 A II as she is the only applicant with a terraforming bonus which will come in handy later.

On the 10th of September the first unexplored jump point is found in the Gliese 892 system. A second one is discovered on the 29th of December.

On the 9th of January 2042 the design is completed for the area defence craft:

Fly Swatter class Area Defence Cruiser 4700 tons 536 Crew 462.2 BP TCS 94 TH 160 EM 0
1702 km/s Armour 1-24 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 48
Annual Failure Rate: 58% IFR: 0.8% Maint Capacity 184 MSP Max Repair 30 MSP Est Time: 4.08 Years

Nuclear Pulse Engine E9 Military (4) Power 40 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 42.6 billion km (289 days at full power)

Twin R4/C3 Meson Cannon Turret (4x2) Range 20,000km TS: 15000 km/s Power 8-6 RM 4 ROF 10 1 1 0 0 0 0 0 0 0 0
Fire Control S04 10-16000 Anti-Missile Mesons (1) Max Range: 20,000 km TS: 16000 km/s 50 0 0 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (4) Total Power Output 36 Armour 0 Exp 5%

This design is classed as a military vessel for maintenance purposes

Research into the field of jump gates also begins on the 9th of January. What an eventful day a third jump point is found in Gliese 892.

A fantastic breakthrough is made on the 14th of February 2042 ion engine tech research is completed all ships will ultimately be refitted with this new faster more efficient engine.

On the 30th of August 2042 the eighth new system is discovered this system is called Kruger 60 and still no really good colonisable systems.

The geosurvey of Gliese 892 completes on the 10th of September 2042 the results are as follows:

Rocky Planets: 4 Surveyed: 4
Gas Giants: 4 Surveyed: 4
Moons: 85 Surveyed: 85
Asteroids: 4 Surveyed: 0

Gliese 892-A I
Duranium 34,031,250 Acc: 0.3
Corbomite 13,140,630 Acc: 0.5
Tritanium 26,265,620 Acc: 0.1
Boronide 147,015,600 Acc: 0.2

Gliese 892-A II
Duranium 32,514,050 Acc: 0.1
Boronide 4,875,264 Acc: 0.1
Sorium 81,432,580 Acc: 0.1

Gliese 892-A IX - Moon 21
Mercassium 4,120,900 Acc: 0.1
Gallicite 4,857,616 Acc: 0.1

Gliese 892-A XI
Sorium 350,000 Acc: 0.3

Gliese 892-A XII - Moon 4
Duranium 130,050 Acc: 0.8
Corbomite 50,625 Acc: 0.4
Vendarite 230,400 Acc: 1
Sorium 435,600 Acc: 0.7

Gliese 892-A XII - Moon 7
Duranium 57,802,750 Acc: 0.1
Tritanium 5,914,624 Acc: 0.3
Boronide 6,885,376 Acc: 0.1
Vendarite 11,943,940 Acc: 0.1
Sorium 12,845,060 Acc: 1
Gallicite 9,437,184 Acc: 0.1

Gliese 892-A XII - Moon 31
Mercassium 906 Acc: 1
Vendarite 566 Acc: 1

Gliese 892-A XII - Moon 32
Duranium 58,190,470 Acc: 0.9
Uridium 5,934,096 Acc: 0.1
Corundium 30,276 Acc: 0.1

It's now the 1st of January 2043 and all ships are in the Sol system awaiting a refit to the latest designs. Further exploration is planned and also a scout mission to Tau Ceti to see what the situation is with our potential alien neighbours. This will take place once we complete research on jump gate construction. The protection level on Earth is now 504 and we have plenty of missiles so things seem to be looking fine at the moment but who knows what the future might hold.....

Thanks for reading hope it's enjoyable and helps in some small way. The more I play this game the more amazed I am with the scope and sheer fun.




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