The aim will be to create military ships using the cutting edge of our technology.
First step is to create missiles that have as high as possible chance of hitting craft at speeds of 6000 km/s plus.
The missile design is called the Deathbringer and has stats as follows:
Missile Size: 2 MSP  (0.1 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 12
Speed: 22000 km/s    Endurance: 21 minutes   Range: 28.3m km
Cost Per Missile: 1.0324
Chance to Hit: 1k km/s 264%   3k km/s 84%   5k km/s 52.8%   10k km/s 26.4%
Materials Required:    0.25x Tritanium   0.5574x Gallicite   Fuel x628.25
Development Cost for Project: 103RP
I also need to create size 2 missile launchers and magazines which need to be armoured based on the tips from the forum.
The best missile launcher design based on current tech is:
Maximum Missile Size: 2     Rate of Fire: 20 seconds
Launcher Size: 2 HS    Launcher HTK: 1
Cost Per Launcher: 12    Crew Per Launcher: 20
Materials Required: 3x Duranium  9x Tritanium
Development Cost for Project: 120RP
The following magazine is also designed:
Capacity: 110     Internal Armour: 2.62 HS     Explosion Chance: 20
Magazine Size: 10 HS    Magazine HTK: 8
Cost: 65.72    Crew: 15
Materials Required: 28.22x Duranium  0x Neutronium  37.5x Tritanium
Development Cost for Project: 657RP
The first new ship design is a Missile Cruiser designed to sit at potentially hostile jump point and monitor for any enemy activity.
This will be in a fleet with a command ship and some Anti-Missile ships. The fleet composition will be as follows:
Command Ship Fleet Leader (Role to coordinate attacks and monitor jump point activity):
Sunstrike class Command Ship    4950 tons     376 Crew     705.4 BP      TCS 99  TH 320  EM 0
3232 km/s     Armour 6-25     Shields 0-0     Sensors 25/25/0/0     Damage Control Rating 3     PPV 0
Annual Failure Rate: 65%    IFR: 0.9%    Maint Capacity 267 MSP    Max Repair 150 MSP    Est Time: 1.86 Years
Flag Bridge    
Nuclear Pulse Engine E9 Military (8)    Power 40    Fuel Use 90%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 40.4 billion km   (144 days at full power)
Active Search Sensor MR75-R150 (1)     GPS 15000     Range 75.0m km    Resolution 150
Thermal Sensor TH5-25 (1)     Sensitivity 25     Detect Sig Strength 1000:  25m km
EM Detection Sensor EM5-25 (1)     Sensitivity 25     Detect Sig Strength 1000:  25m km
This design is classed as a military vessel for maintenance purposes
4 * Missile Cruisers:
Broadsword System Protector class Missile Cruiser    4650 tons     288 Crew     529 BP      TCS 93  TH 160  EM 0
1720 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Annual Failure Rate: 86%    IFR: 1.2%    Maint Capacity 142 MSP    Max Repair 32 MSP    Est Time: 2.71 Years
Magazine 608    
Nuclear Pulse Engine E9 Military (4)    Power 40    Fuel Use 90%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 21.5 billion km   (144 days at full power)
Size 2 Missile Launcher ASM (4)    Missile Size 2    Rate of Fire 20
Missile Fire Control FC96-R200 (1)     Range 96.0m km    Resolution 200
This design is classed as a military vessel for maintenance purpose
2 * AMM Ships
The first fleet will be tasked to keep a close eye on the Tau Ceti jump point.
The geo team on Triton have found a fantastic 200,000 tons of Duranium so we are definately okay for this mineral for the forseeable future.
In July 2040 the decision is made to explore at least two systems away from Sol. The first system due for a survey is Luyten 726-8 which was partially explored in the past.
On the 1st of November Kai Riley is given the role of Sector Governor with the following bonuses of Mining 15%, Shipbuilding 20%, Pop Growth 25% and Terraforming 20%.
A new jump point is discovered on the 10th of November 2040.
To allow the survey team to move forward in it's current survey of local systems a design is created for a tanker and maintenance supply this will be a commercial ship with a jump engine.
This is the design:
Gormus class Replenishment Ship    15600 tons     264 Crew     461.8 BP      TCS 312  TH 400  EM 0
1282 km/s    JR 2-25(C)     Armour 1-55     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 8019 MSP    Max Repair 56 MSP
JC22K Commercial Jump Drive     Max Ship Size 22500 tons    Distance 25k km     Squadron Size 2
Nuclear Pulse Engine E0.9 Commercial (4)    Power 100    Fuel Use 9%    Signature 100    Armour 0    Exp 1%
Fuel Capacity 400,000 Litres    Range 512.8 billion km   (4629 days at full power)
This design is classed as a commercial vessel for maintenance purposes
On the 2nd of March 2041 the survey of Luyten 726-8 completes and only one unexplored jump point is discovered. This jump point is explored and leads to Gliese 892. This system is also devoid of any colonisable planets the lowest colony cost is 10.52.
On the 30th of June 2041 the geosurvey of Luyten 726-8 completes with the following results:
Rocky Planets: 6   Surveyed: 6
Gas Giants: 3   Surveyed: 3
Moons: 58   Surveyed: 58
Asteroids: 85   Surveyed: 0
Luyten 726-8-B I
Duranium 302,580,000  Acc: 0.1
Neutronium 162,562,500  Acc: 0.1
Corbomite 220,522,500  Acc: 0.8
Boronide 225,000,000  Acc: 0.1
Luyten 726-8-A I
Duranium 79,380,000  Acc: 0.4
Tritanium 3,802,500  Acc: 0.1
Mercassium 126,562,500  Acc: 0.1
Vendarite 147,622,500  Acc: 0.1
Luyten 726-8-B II
Duranium 340,605,000  Acc: 0.1
Neutronium 39,690,000  Acc: 0.1
Mercassium 22,500  Acc: 0.1
Luyten 726-8-A III
Duranium 1,789,832  Acc: 0.1
Neutronium 2,396,304  Acc: 0.5
Corbomite 1,893,376  Acc: 0.1
Vendarite 1,664,100  Acc: 1
Uridium 28,430,220  Acc: 0.1
Gallicite 12,432,680  Acc: 0.1
Luyten 726-8-A V
Sorium 118,000  Acc: 0.7
Luyten 726-8-B V - Moon 6
Boronide 34,969  Acc: 0.8
Mercassium 48,400  Acc: 0.7
Sorium 131,769  Acc: 0.9
Luyten 726-8-A V - Moon 14
Neutronium 36,869,180  Acc: 0.1
Corbomite 35,808,260  Acc: 0.1
Tritanium 4,460,544  Acc: 0.1
Luyten 726-8-B V - Moon 16
Corbomite 7,569  Acc: 1
Luyten 726-8-B V - Moon 22
Neutronium 462,400  Acc: 1
Boronide 67,600  Acc: 0.5
Luyten 726-8-A V - Moon 23
Duranium 1,445,000  Acc: 0.9
Vendarite 10,000  Acc: 1
On the 15th of July 2041 Kai Riley makes the decision to colonise Luyten 726-8 A II and the Hercules freighters start transporting infrastructure to build up a small colony. The cost is 404 infrastructure per million population.
Sarah Taylor is assigned as the Governor of Luyten 726-8 A II as she is the only applicant with a terraforming bonus which will come in handy later.
On the 10th of September the first unexplored jump point is found in the Gliese 892 system. A second one is discovered on the 29th of December.
On the 9th of January 2042 the design is completed for the area defence craft:
Fly Swatter class Area Defence Cruiser    4700 tons     536 Crew     462.2 BP      TCS 94  TH 160  EM 0
1702 km/s     Armour 1-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 48
Annual Failure Rate: 58%    IFR: 0.8%    Maint Capacity 184 MSP    Max Repair 30 MSP    Est Time: 4.08 Years
Nuclear Pulse Engine E9 Military (4)    Power 40    Fuel Use 90%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 42.6 billion km   (289 days at full power)
Twin R4/C3 Meson Cannon Turret (4x2)    Range 20,000km     TS: 15000 km/s     Power 8-6     RM 4    ROF 10        1 1 0 0 0 0 0 0 0 0
Fire Control S04 10-16000 Anti-Missile Mesons (1)    Max Range: 20,000 km   TS: 16000 km/s     50 0 0 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (4)     Total Power Output 36    Armour 0    Exp 5%
This design is classed as a military vessel for maintenance purposes
Research into the field of jump gates also begins on the 9th of January. What an eventful day a third jump point is found in Gliese 892.
A fantastic breakthrough is made on the 14th of February 2042 ion engine tech research is completed all ships will ultimately be refitted with this new faster more efficient engine.
On the 30th of August 2042 the eighth new system is discovered this system is called Kruger 60 and still no really good colonisable systems.
The geosurvey of Gliese 892 completes on the 10th of September 2042 the results are as follows:
Rocky Planets: 4   Surveyed: 4
Gas Giants: 4   Surveyed: 4
Moons: 85   Surveyed: 85
Asteroids: 4   Surveyed: 0
Gliese 892-A I
Duranium 34,031,250  Acc: 0.3
Corbomite 13,140,630  Acc: 0.5
Tritanium 26,265,620  Acc: 0.1
Boronide 147,015,600  Acc: 0.2
Gliese 892-A II
Duranium 32,514,050  Acc: 0.1
Boronide 4,875,264  Acc: 0.1
Sorium 81,432,580  Acc: 0.1
Gliese 892-A IX - Moon 21
Mercassium 4,120,900  Acc: 0.1
Gallicite 4,857,616  Acc: 0.1
Gliese 892-A XI
Sorium 350,000  Acc: 0.3
Gliese 892-A XII - Moon 4
Duranium 130,050  Acc: 0.8
Corbomite 50,625  Acc: 0.4
Vendarite 230,400  Acc: 1
Sorium 435,600  Acc: 0.7
Gliese 892-A XII - Moon 7
Duranium 57,802,750  Acc: 0.1
Tritanium 5,914,624  Acc: 0.3
Boronide 6,885,376  Acc: 0.1
Vendarite 11,943,940  Acc: 0.1
Sorium 12,845,060  Acc: 1
Gallicite 9,437,184  Acc: 0.1
Gliese 892-A XII - Moon 31
Mercassium 906  Acc: 1
Vendarite 566  Acc: 1
Gliese 892-A XII - Moon 32
Duranium 58,190,470  Acc: 0.9
Uridium 5,934,096  Acc: 0.1
Corundium 30,276  Acc: 0.1
It's now the 1st of January 2043 and all ships are in the Sol system awaiting a refit to the latest designs. Further exploration is planned and also a scout mission to Tau Ceti to see what the situation is with our potential alien neighbours. This will take place once we complete research on jump gate construction. The protection level on Earth is now 504 and we have plenty of missiles so things seem to be looking fine at the moment but who knows what the future might hold.....
Thanks for reading hope it's enjoyable and helps in some small way. The more I play this game the more amazed I am with the scope and sheer fun.
 
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